

GETTING WITH THE PROGRAMS
KIDS ARE MAKING `EDUTAINMENT' ONE OF THE FASTEST-GROWING SEGMENTS OF SOFTWARE
INDUSTRY.
Published: Thursday, January 5, 1995
Section: BUSINESS
Page: 1D
By L.A. LOREK Business Writer
Meet Jamie Schwarz, graphic artist, age 4.
Instead of painting on a canvas, Jaime signs on to her parent's personal
computer to create masterpieces with Picture Wizard software.
"It's great for her self-esteem," said Lois Schwarz, Jamie's
mother.
Computer-literate youngsters such as Jamie have helped make children's
software the fastest-growing niche in the $6.8 billion software industry.
What sets children's software apart from adult stuff is that it combines both
education and entertainment programs into a new category called "edutainment."The
programs, which generally cost between $20 and $100, often employ cartoon
characters such as Mickey Mouse and the Super Mario Brothers to teach language,
math and typing skills.
The Software Publishers Association says sales of home educational software
soared to $81.6 million, up 121 percent during the first half of 1994. Sales of
entertainment software climbed to $82 million, up 38 percent, according to the
Washington, D.C.-based trade group.
Children's software is not just child's play.
A lot of start-up software companies have emerged to grab a piece of the
edutainment market. And it has long been the focus of California companies such
as Davidson & Associates and Broderbund Software which make the Math Blaster
series and Where in the World is Carmen San Diego? series, respectively.
The increasing clout of computer-capable kids even has industry leaders such
as Microsoft Corp. catering to them.
Microsoft launched a consumer line a year ago pitched to parents and
children. In September, it teamed with Scholastic Inc., a children's education
materials provider, to create software based on Scholastic's The Magic School
Bus Explores public television series.
In the programs, kids learn about the human body and the solar system as they
follow the adventures of the fictional Ms. Frizzle and her elementary school
science class.
"Educators tell us that children who learn early that science is fun
will continue to be interested in science into adulthood," said Patty
Stonesifer, vice president of Microsoft's consumer division.
Some of the software aimed at kids also has parents playing along, said Miki
Ball, the owner of FutureKids, a computer learning center for kids based in Boca
Raton. The children's software programs are fun and easy to use, she said.
"We have come so far in what we are able to see and do with a
computer," Ball said. "It excites their imagination."
Computers also help kids enhance fundamental skills such as reading, writing
and arithmetic, said Howard Fellman, co-owner of PC
Professor. Computers help
kids develop eye and hand coordination, analytical problem solving and reasoning
skills, he said.
"There are programs out there that take games kids like and combine them
with real-life situations," Fellman said. "Instead of just shooting
aliens, the goal is educational."
Six-year-old Jennifer Long of Boca Raton mastered the Math Blaster software
program on her home computer. The program teaches basic and advanced math skills
such as fractions and number patterns.
The advent of multimedia, combining graphics, video, sounds and pictures,
also helped ignite children's interest in computers. Computers equipped with
CD-ROM drives, playback video and full-color graphics, making the PC more like
the TV.
A drop in the price of a personal computer to less than $1,000 today has
helped fuel the sales. One in every three households has a computer, and home PC
sales are expected to rise 21 percent a year, according to San Jose-based
Dataquest, a research firm.
Aside from software companies, other businesses have grown hip to the money
to be made in the kid's computer craze. Books, clubs, magazines and mail-order
catalogs have all been designed to appeal to children.
All of that stuff is being pitched to children such as 12-year-old Julie
Biederman of Coral Springs. With Davidson & Associates' Zoo Keeper software
program, Julie has learned about more than 50 different animals from aardvarks
to baboons to whales and zebras.
"I want to be a veterinarian," Julie said. "Right now I'm head
zoo keeper."
Copyright 1995, SUN-SENTINEL